Creative production archive · coming soon

Keep the project.
Materialize the moment.

Tensor Archive Studio is project-native storage for the work behind the frame: scenes, assets, revisions, caches and builds kept exact — with only the active working set prepared when your creative application needs it.

  • Exact project trees
  • Application-aware
  • Working sets on demand
PROJECT / SEQUENCE_042AUTHORITATIVE
SceneGeometryTexturesAudioSimulation
Durable projectALL REVISIONS
Prepared nowWORKING SET

Preserve the complete project. Open the exact state the tool expects.

01 / UnitProject

not a disconnected pile of files.

02 / StateExact

ordinary trees restored for real tools.

03 / FocusActive

prepare the working set in demand.

04 / StatusSoon

benchmarks will follow implementation.

The production problem

Creative projects grow in every direction.

Production storage is not one large file. It is a changing graph of authoritative scenes, source assets, derived media, tool caches, previews and builds. Studio is being designed around that whole project relationship.

01

Versions multiply

Shots branch, scenes evolve and exports accumulate. Studio keeps revisions addressable without treating every project state as an unrelated full copy.

02

Assets stay related

Geometry, textures, audio, rigs, simulations and media belong to a production graph. The archive keeps those relationships explicit.

03

Only part is active

A complete production can be enormous while today's task touches one sequence, map, scene or asset family. Studio prepares the exact working set on demand.

Application-authoritative by design

Your creative tools stay in control.
Studio handles the project weight.

Studio will restore conventional project layouts before handing them back to the application. It does not ask artists to author inside a proprietary editor or abandon the tools that own the real project.

3D & REALTIMEUnreal Engine

Projects, content trees, maps, builds and the assets around them.

PLANNED
3D & REALTIMEUnity

Assets, packages, scenes, libraries and build-ready project states.

PLANNED
3D CREATIONBlender

Scenes, linked libraries, textures, simulations and render outputs.

PLANNED
MEDIA PIPELINEVFX & audio

Image sequences, footage, caches, stems and versioned production media.

PLANNED

Application names identify intended compatibility targets, not partnerships or endorsements. Final support will be announced only after product and restore verification.

Project loop

Archive everything.
Work on what matters now.

The durable archive keeps the exact production state. When a task begins, Studio resolves the required project state, verifies its components and publishes an ordinary working tree to the authoritative application.

  1. 01
    UNDERSTANDProject state

    Identify the exact revision and the assets it depends on.

  2. 02
    PREPAREWorking set

    Bring together the verified project components required now.

  3. 03
    PUBLISHNormal tree

    Restore an ordinary project layout before the creative tool opens it.

  4. 04
    RECLAIMAfter the session

    Release non-durable workspace without losing the exact project state.

Future Studio lane on T2T

Move verified project data.
Not blind file copies.

Studio is planned to use the shared T2T transport with Studio-specific policy: resolve eligible project data from local, team, managed or origin paths, verify it, then materialize the exact project state. Network behavior will remain opt-in and authority-aware.

  • Product-specific namespace and policy
  • No access granted by hash or peer presence alone
  • Exact verification before a tool receives the project

Coming soon

Studio follows Games.
Because creative storage is already hurting.

We are taking the architecture learned from AI models and game libraries into authoritative creative projects, enormous asset graphs and small active working sets.

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